Last month, news broke that Steam has banned games that use blockchain or games that enable the exchange of trading of NFTs on its platform.
A newly-added rule on Steam’s onboarding guidelines says users are not allowed to publish ‘applications built on blockchain technology that issue or allow exchange of cryptocurrencies or NFTs’.
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Conversely, Epic Games, another top gaming platform seems to be embracing blockchain, and in a statement to The Verge revealed that it is ‘open to games that support cryptocurrency or blockchain-based assets’.
While Steam is yet to comment publicly on the matter and Epic is still working on how it will exactly support NFTs on its platform, there have been some in-depth debates for and against the role of blockchain, crypto, and NFTs in the future of gaming and esports.
A background on NFTs
NFTs, or non-fungible tokens, refer to unique blockchain-powered digital tokens used to record and track the ownership of digital assets such as images, videos, text, and audio.
NFTs have become