DashFight’s Elizbar Ramazashvili writes for Esports Insider to discuss FGC’s esports scene and the sector’s development.
Fighting games have always been an integral part of esports. Most of the titles still prominently featured are almost as old as the industry itself. The scene’s initial surge in popularity was in the early nineties, with Street Fighter and Mortal Kombat shaping the genre.
Initially, the inherently competitive nature of one-on-one fights helped propel the FGC sector into being a prime esport genre even before the term was coined. However, back then, there was no way to play online. As such, people used to gather in small circles and play against each other in arcades and video game parlours.
Consoles and gaming, in general, was nowhere near as popular and widespread as it is now. But these gatherings served as a foundation to what the future of fighting games would be built on.
Out of these, community leaders arose. People who worked tirelessly poured their whole time into organising an increasingly larger number of events for local communities. When titles