The world of esports is a fast-growing industry that draws interest from younger, tech-savvy generations. Esports are defined as multi-player video games played in competitive tournaments, especially by professional gamers. Ohio University plans on changing the lack of video game presence within the university by opening a new esports facility.
Jeff Kuhn, OU’s esports director, said that this new addition holds great importance.
“Videogames are one of the dominant media pastimes of people under the age of 30 and are a $150 billion-a-year industry, yet have typically had little presence in higher education,” Kuhn said in an email. “Also, the number of universities offering esports has grown from just one in 2014 to over 350 today. In large part, this is due to a growing number of high schoolers who are factoring esports into their choice of university, so we see the esports facility as a recruitment platform for high school students who are exploring which university to attend.”